In this sense, Netflix appears to be lining up a video game push that goes far beyond traditional “gamers.” Its far-flung vision of the future is one gaming executives have long dreamed of-one where video games finally go massively mainstream. Seemingly spitballing, Loombe imagines a Bridgerton video game (“exploring that world would be great”) and an Emily in Paris “fashion game.” Those examples speak to the company’s view that its games, like its TV shows and movies, should be built for the biggest audience possible. ““The Triple-A label these days is interesting, because I think there’s a lot of things out there that have the Triple-A quality but not necessarily the Triple-A title,” she says. In essence, “every show a winner-just not a very big one.” Performance-based incentives were offered for future seasons, but most shows got canceled before those were triggered.” As the number of shows ballooned, so did the number of writing jobs, and the streaming platforms, including Netflix, started paying more money up front. Writing for Vulture, Josef Adalian and Lane Brown reported that many writers felt the last decade was an elaborate “bait and switch.” In its early days, the streaming age appeared to herald a plethora of exciting possibilities for writers. “Savvy developers will likely also have one eye on what’s happening in Hollywood with the ongoing Writers Guild of America strike. Product Name : AC/DC, METALLICA, THE BLACK CROWES, PANTERA - FOR THOSE ABOUT TO ROCK : MONSTERS IN MOSCOW (1DVD). Loombe says this is one of the reasons she joined the company-to create experiences that are “cohesively connected” across mediums in such a way that they have a “direct correlation or impact” on one another.” “This vision of storytelling spanning books, movies, TV shows, augmented reality games, and, of course, traditional video games, is now pervasive, and few companies appear to be exploring its possibilities more seriously than Netflix. There’s also some in-depth commentary about cloud gaming here, which I know some of you will appreciate. Naturally, business model questions abound, and you’d be entitled to ask where the value will flow to from a potentially gargantuan new transmedia franchise. Most major new entertainment brands will come from gaming, and the rest will certainly have gaming extensions. Of course, the most interesting possibility here relates to the creation of new franchises through gaming, and the transmedia possibilities across linear and gaming. If this article is to believed, Netflix is absolutely taking the right approach by being patient with its gaming initiatives, and that could pay dividends. The companies that ignore gaming will ultimately fail to compete. If I were building an entertainment company in 2023 I would (obviously) build it around games.
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